//loops are for processing really fast, not animating
//loops work well with arrays
var myArray:Array = ["one", "two", "three", "four", "five"];
for(var i:Number=0; i< myArray.length; i++){
//repeats until done
//i is a variable to keep track of iterator
//i<# checks if i is less than #; if so, jump to brackets
//i++ means to add 1 to i
trace(myArray[i]);
//one
//two
//three
//four
//five
}
//loops work well with arrays
var myArray:Array = ["one", "two", "three", "four", "five"];
for(var i:Number=0; i
//repeats until done
//i is a variable to keep track of iterator
//i<# checks if i is less than #; if so, jump to brackets
//i++ means to add 1 to i
trace(myArray[i]);
//one
//two
//three
//four
//five
}
//add Bubble clip to stage from library
//see also: Class Linkage
for(var i:Number=0; i<100; i++){ //generate 100 clips
var clip:MovieClip = new Bubble(); //Bubble is Class name
addChild(clip); //each iteration is added to stage
clip.x = Math.random() * stage.stageWidth; //random placement
clip.y = Math.random() * stage.stageHeight;
}
for(var i:Number=0; i<100; i++){ //generate 100 clips
var clip:MovieClip = new Bubble(); //Bubble is Class name
addChild(clip); //each iteration is added to stage
clip.x = Math.random() * stage.stageWidth; //random placement
clip.y = Math.random() * stage.stageHeight;
}
//change to random colors
//add this code inside loop brackets var myColor:ColorTransform = clip.transform.colorTransform;
myColor.color = Math.random() * 0xFFFFFF;
clip.transform.colorTransform = myColor;
//also can add inside brackets
clip.alpha = Math.random();



0 comments:
Post a Comment